Sunday, April 29, 2012
Emotional Investment in Games aka Why We Were so Disappointed in Mass Effect 2, part three or so
Naked Asari
The text is a pretty incoherent response to playing Mass Effect 2 which I composed when it first came out but never put down anywhere.
I'm a girl. I'm a girl gamer. I enjoy shooting things in the head with my space rifle. I enjoy saving the world with a kick-ass hero. I enjoy having an option for that hero to be a woman who gets to do all things that the male hero does. In short, I really like Commander Shepard.
I also like having love stories and personal relationships in games. Maybe that's girly, I don't care. I want the kick-ass, and I want the fluff. I want true role playing. I want my choices to count.
I really (mostly) liked how they did relationships in Mass Effect 1. You weren't forced into a relationship, you could choose whether to flirt (or respond to flirting). You only had three options, sure, and limited queer or alien options, but you get an almost-lesbian relationship with an alien, and that's a big first.
My choice, still, was Kaidan, a human man. I love Kaidan. Yes, I know, but I do. I liked him as a love interest. I found it sad that he was limited to being the possible love interest for the female Shepard only, but I could deal with that. (That's what fan fiction is for, after all;)
The relationship story arc was fulfilling, you had the choice of flirting with him or not, you weren't pushed into a relationship, and you got to have a sex scene! That was something new.
Uncensored version
And then we get Mass Effect 2. The gang's all there, in the beginning you get to continue from where you left off, in the game as in the relationship and... yeah, here come the spoilers, but as the third game is out already, I figure you can deal with them.
Then you die, and wake up in what appears to be an alternate universe, but everyone else seems to be in denial about this. My co-bloggers have addressed this issue already, so I'll concentrate on why the game was so unfulfilling emotionally, in the context of the first game. (Not saying anything about the cardboard cutouts that you are offered as love interests in this game, nor about the fan service of Garrus and Tali.) (After all, nothing you said to either one during the first game affects how they behave in the second one at all. Garrus is a crazy vigilante in any case, and Tali is as crazy and genocidal as ever.)
Mostly Naked Asari
You had (if you had) this deep connection with another person in the previous game, and as much as all of the relationship options spelled out that this might have been just a one-off, I would expect to get *some* reaction from the love interest in the next game.
Kaidan sends you an e-mail. When you meet him, he's the only one who finds it wrong that you're working with your old enemy, the Cerberus, and I was yelling, 'Thank you! I thought I was alone in this! Let me come back to the Alliance with you!' Do I get to do that? No. I get to invite him to join the terrorist organisation with me. "It'll be just like old times." What? I wonder he didn't deck me.
And then he sends you an e-mail saying 'maybe'. Maybe you could continue your relationship at some future date. I survived for weeks on that e-mail.
I never went through a relationship with Ash because I found her attitude problem and xenophobia quite unappealing. But I gather she has a similar reaction. (Why? She would fit right in with these human supremacists.)
Another Naked Asari
What does Liara do? She's had a personality transplant, has given up her career as an archaeologist, and is organising assassinations. ...wait, what? She says, "Hi Shepard, heard you were alive after all, wanna help me choose which of my associates to murder?" The emotional connection, I can feel it.
Mass Effect has never been big on having your companions react to what's going on, but when my Shepard, having just seen her lover in for what for her was a few months, and for him two years and having been rejected by him, goes to talk to Garrus, who was around in the "old times"... what I wanted was a bloody hug, what I got was "Too busy to talk right now, come back later and I'll make a pass at you." Well, technically.
Full frontal nudity Asari
One thing they got right. If you choose to *not* romance any of the very straight love interest options you have, your last night before facing the Big End Fight is spent staring at Kaidan's (or who ever was your first game love interest) photo. Thank you. I felt that. I *felt* that. You managed to give me two moments of real emotional contact with the game. An e-mail and a photo.
Okay, Tali becoming officially part of your crew was touching but was ruined a bit (or a lot) by the fact that you could only achieve that by lying for her, losing important allies for nothing, and going along with her attitudes towards the geth. Doing it was out of character for my Shepard but for once I chose the game mechanic over the role playing (which, admittedly, is usually mostly in my head because the games don't support it) - I wanted her loyalty.
Another Naked Asari
After finishing Mass Effect 2 I told people that the only thing that would make me want to buy Mass Effect 3 was if it gave me an option of getting back with Kaidan, and/or allowing the queer options.
...
Wait, they did what?
Oh damn.
Well, at least I'm buying it used.
Wednesday, April 18, 2012
Happy birthday Ashley Judd!

Seriously though, she was in Darmok, one of the greatest pieces of science fiction ever.
She also recently wrote a brilliant takedown of the way the media objectifies and demeans women. I love it when someone writes a well-articulated, thought-out and thought-provoking fuck you. Ms. Judd, we find you awesome. Happy birthday!
Thursday, December 8, 2011
Disagreement as violence
With that in mind, I was interested when Ms. Dzodan posted another text, this time on moderating comments: The troll is dead! Foxnewsification and the notion that all points of view are valuable. Again, I think that text makes several very good points:
I would venture that the internet troll took the first deathly blow in 2001 when hateful anti Islamic rhetoric became acceptable in most media. What was once brushed off as “trolling” became the standard. We saw the incendiary language get worse every day, certain slurs that were usually reserved for the back rooms of hateful sites repeated on news hours, commenting sections of news sites, blogs, etc. Any challenge to this bigotry used to be met with a chorus of “FREEDOM OF SPEECH!” utterances. As if every form of speech deserved a platform everywhere, as if it was the obligation of site moderators to allow any content without critical thinking. As if all content was equal.
As someone who runs two blogs whose comments sections are moderated, I wholeheartedly agree. I get my share of personal attacks, and judging from the behavior of one of my Pirate Party comrades in the social media recently, I made him very angry indeed when I refused to publish a series of long-winded comments he left on a piece in my Finnish-language blog. There was a simple reason for that decision: he offered no counter-arguments to what I wrote, except to claim either that I was lying or that I was expounding "feminist lies" and being irrational. That isn't a counterargument, that's a personal attack, and I'm under no obligation to publish those. My blogs aren't a discussion forum. The reason I moderate comments at all is because when I started writing about immigration and racism, my blogs started to overflow with nearly identical ideological commentary, mostly consisting of personal attacks and trolling, from Finland's organized racists and their "useful idiots". So I basically agree with Ms. Dzodan: not all points of view need to be aired on every forum.
However, because my comment had just been rejected on her blog, I approached Ms. Dzodan's piece a little more skeptically than I might otherwise have. In her lead-in, when she describes the kind of objectionable contents Tiger Beatdown receives, here's what she lists:
However, MatrixMansplainer is not alone. We got a whole bunch of them on the Black Pete post. People who would accuse me of racism against Dutch people; those who would inform me that I should fuck off to whichever hellhole I came from; those who would write 800+ word comments explaining the many ways I was wrong; privilege deniers; garden variety White supremacists; rape threatening dudes.
My boldface.
Wait a minute. Racism, white supremacism, threats of rape and... disagreeing at length?
She then goes on to compare comments like this (racist, violent and, um, long) directly to violence:
We created “safe spaces” with varying degrees of editorial control. However, I have to wonder why are not all news sites and major blogs made “safe”? If in any other environment, people felt systematically unsafe, we would demand immediate change and measures of protection. If a club, a venue, a public space allowed people to be subjected to violence without actually taking counter measures, such places would most likely be shut down due to public outcry. However, this is what our media does.
She then quotes a comments policy from another site, and I totally agree with the quote:
A variety of points of view is all to the good, but a mere opinion not backed up by facts, reasoning or analysis is unlikely to get through. Moreover, not all points of view are valuable.
And goes on:
“Not all points of view are valuable”. This needs to be repeated. Any point of view that actively seeks to alienate, oppress or bully someone does not deserve to be exposed.
I'd be totally okay with this, if only my comment hadn't been left unpublished and my counterargument been ignored. I've re-read it, and for the life of me, I can't figure out where I was seeking to alienate, oppress or bully anyone. If there's any uncertainty on this, I can say that I certainly wasn't trying to do any of those things.
All this puts a slightly new spin on something Ms. Dzodan said in the comments section to the post I was trying to comment on:
For this one piece, I’ll make one thing clear: I am not going to approve any comments that base their critique on the idea that I am speaking out of “ignorance” and that I have no clue of what I am talking about.
It is fine to disagree with me, but to pretend that you (generic you), as a commenter, hold the truth and I am misguided and ignorant is a form of violence.
So wait: if I think that on a given, specific topic, I'm right and Ms. Dzodan is wrong, then I'm committing a form of violence? And therefore, my viewpoint is one that doesn't deserve to be exposed? I'll be frank: I'm very ignorant on a large number of topics, and for almost all of those, there are people out there much, much better informed than I am. Therefore, when discussing one of those topics, it may in fact be true that I'm misguided and ignorant and the person I'm speaking to holds the truth. It's certainly happened to me! But it seems it, a priori, can't happen to Ms. Dzodan.
Do you really believe that disagreement is violence? Really?
The logical outcome of this, for Ms. Dzodan and her co-moderators, seems to be that no comments that disagree with her will be allowed. That isn't creating a safe space, that's creating a political echo chamber where only the like-minded are allowed to speak. Disturbingly, that's what the comments sections of Tiger Beatdown increasingly resemble: a dozen or two iterations of "Good post!", and no content. Certainly no disagreement, informed or otherwise.
That's a very depressing comments policy. Luckily, Ms. Dzodan offers those of us who have our comments deleted some advice:
One would expect that this MatrixMansplainer would have realized, after so many weeks, that his comments are not welcome since I have systematically trashed them.
I suppose I'll realize that, then.
Sunday, November 27, 2011
Mass Effect 2 is a white supremacist game
Despite being a big fan of the first Mass Effect, I really didn't like its sequel. I found ME2 incredibly disappointing in many ways, and I share many of the views put forward in this article. While the gameplay in itself was a big letdown, what made the game actively distasteful for me was the way it not only trampled all over continuity from ME, but it does this to make you participate in a white supremacist story.
In Mass Effect, the player encounters a rogue Alliance black project called Cerberus, which aims to create super-soldiers. During the course of the game, it becomes obvious that they've gone totally insane, fighting Alliance personnel, including the player character, and perpetrating all kinds of atrocities. They're basically Unit 731, only worse. In fact, if your character has the Sole Survivor background option, it turns out that the people responsible for the death of your former unit, who spent years torturing the only other survivor, are in fact Cerberus. Because the first game is quite immersive, I have to admit that by the end I figured my character had a fairly negative opinion of Cerberus, to say the least.
Having said that, it was a bit of a shock for me when the Cerberus we meet in Mass Effect 2 seems to have nothing to do with Cerberus from the previous game. In the second game, Shepard dies and is resurrected by Cerberus to work for them. The Cerberus operatives you meet enthusiastically explain to you that you've got it all wrong: Cerberus isn't a bad organization at all! They're an independent human supremacist group, bankrolled by a reclusive millionaire, and not some horrible terrorist organization that murdered your entire unit!
What makes the game truly shocking, and totally killed the series for me, was that your character is forced to go along with this. Yes, that's right: my character, who's an Alliance military officer and has seen first hand what Cerberus does, who indeed was mainly known before the events of the first game as the only survivor of a Cerberus atrocity, is now gladly putting on a Cerberus uniform.
It gets worse when you're introduced to your new ship, which is exactly like the old ship. There are even some of your old crew members on board, but they all seem to have entered some strange parallel universe, having renounced their former loyalties, if not even their personalities, and gladly joined a paramilitary human supremacist organization. If this smacks rather strongly of rewriting history in general and Holocaust denial in particular, that's because the game does. What's worse is that this isn't just a couple of characters talking. It's not like this is their version of what Cerberus is; instead, this seems to be the common view of everyone you encounter on Cerberus. Back in Mass Effect, Cerberus and its atrocities were headline news; now it seems collective amnesia has set in, to such an extent that the in-game documentation now gives a whole new view of Cerberus. You're also effectively prevented from seriously questioning it; such topics as the Sole Survivor background being pretty much taboo.
The absolute nadir of the game comes when you encounter a former squadmate from ME, who asks you how you can possibly be working with a disgusting terrorist organization like Cerberus. This isn't even lampshading, it's much worse: your character is being called out on the game's retconning. What are you supposed to say? My answer: because the game forced me to. I can't even begin to imagine what my character would say, because I'd pretty much lost all immersion in the world by then.
The jarring continuity problems are so bad that the most sensible explanation for ME2 would seem to be that your character wakes up in a parallel universe. I've been struggling to find a good analogy to how the rebranding and whitewash of Cerberus felt for me. It's rather like if one were to write a story about an Israeli commando who wakes up from a coma to find that his unit has defected en masse to Hamas, and explain to him that Hamas isn't a terrorist organization at all but a pacifist charity. Or a British left-wing pacifist deciding that maybe the SS isn't so bad after all and joining it when he's told that the Holocaust was really just a lie. And Josef Mengele, who would have fit right in at Cerberus, was a good Samaritan.
**
If it was just that Mass Effect 2 is really bad at continuity, I could just chalk it up to the generally juvenile and subpar quality of the writing, which produces memorable scenes like this one:

The "ass" in "Mass Effect" seen in the picture is one of the new characters, whose only real game functions are to explain away your previous notions of Cerberus and, well, that. Speaking of characters, most of the recurring characters are also more like parodies of themselves, from Tali and Garrus both actively ridiculing the previous game and delivering frankly embarrassing fan service, to the totally ludicrous transformation of Liara that reminds me very strongly of the Mad parody of Steven Soderbergh's Traffic. Liara's reinvention as a gangster and "information broker", and Garrus's new personality as a sort of lame Turian Punisher, are not only ridiculous but again, offensive to the previous game. Remember the whole side plot with Garrus, where you investigate an unsolved case from his C-Sec days? Where you can guide him in either the "paragon" or "renegade" direction? Turns out you needn't have bothered, because he's going to go and become the Turian Punisher either way.
One of the new NPCs you recruit is Jack, a powerful biotic who was the victim of cruel Cerberus experiments and, unsurprisingly, hates them. You get the same old propaganda line from Cerberus and their on-board cheerleader: the great leader didn't know about it and so on. That may be an attempt at narrative ambiguity; either you believe them or you don't. But the problem with that is that you're not allowed to act on it in any way.
By the way, biotics have been completely nerfed, so you don't actually need her for anything. She only has special cutscene powers.
More jarring universe-breaking follows when you meet the ship's AI. That's right; in the first installment of the series, everyone completely freaked out when AIs were even mentioned, and now here they are, happily living on a ship with a built-in AI. The only person who even notices is Tali, and even she can just be talked out of it. Then again, you can talk her into happily co-operating with a Geth, too.
But the problem isn't just poor continuity: what's being done with Cerberus is morally distasteful as well. In Mass Effect, Cerberus was an organization dedicated to human supremacy and the creation of a "super-man" in order to defeat the aliens and conquer the galaxy for man's living space. Sound familiar? It should, because Cerberus seems to be rather directly based on the SS.
So in Mass Effect 2, you're revived by the SS, and two cheerful SS officers explain to you that you've got it all wrong! They have nothing against the Jews or Slavs as such, it's just that they're concerned with maintaining Germany's racial purity and standing in the world community. Of course, some individual SS members or member organizations, even, may have undertaken some suspicious activities in the past, but those have probably been misrepresented and anyway, they can't keep track of everyone. (The really atrocious examples are simply ignored, and you're not allowed to ask.) What matters is that their leader is a great man with a great vision for the future of our race. Surely you'll put on this SS uniform and follow his orders!
**
So right at the start of the game, you're forced to go along with rewriting history in a manner that rather too strongly resembles Holocaust denial. It then starts getting worse. Soon enough, you're initiated into the main plot of the game. Evil aliens are abducting thousands of people, and the Alliance government doesn't care. Therefore, it's up to the heroic racist militia of Cerberus to stop the evil aliens and save humanity. You see? It turns out the racists were the good guys! The government is corrupt, and its entanglement in a sinister one-galaxy government means it doesn't care what happens to ordinary folks. Luckily, the racist militia does care, and by defying the government, they save lives from the alien threat.
This is a narrative that could have been cooked up for a video game by a Midwestern racist militia or a European neo-fascist group. The main character is a brave government agent fighting on the side of good. He's resurrected by a racist group he's previously fought against, but finds out that after his death, the government has stopped caring about the people. Some of his former colleagues are now members of the racist group, and talk about their alienation with the goverment and its cover-ups of their heroic deeds and the coming alien menace. Only the enlightened elite that make up this militia group understand that the government's destructive policies of multiculturalism are leading to the destruction of the human race, but for saying this they're branded as racists. So the main character realizes that the racists are, after all, really the good guys, and the corrupt government is evil. He gladly joins a racial supremacist organization and battles the evil aliens.
In sum, Mass Effect 2 is the most disgustingly racist game I've ever played in my life.
Oh, sure, there are aliens on your team. That's not historically inappropriate; there were all sorts of nationalities in the Waffen-SS, too. The plot of the game still is that the government doesn't care if thousands of people are dying, because it's more interested in covering up alien attacks for some senseless nefarious reason, and people need armed anti-government racists to protect them from foreigners. I'm surprised they don't make you plant a truck bomb at an Alliance office building.
From what I've heard, in ME3 Cerberus will once again be your enemy. I wonder how they're going to pull that off. Retcon the retcon? Unless ME2 is rewritten out of existence (it was all a dream!), the fact will still remain that while the Alliance (federal government) stood by and did nothing, Cerberus (white supremacist militia) saved thousands of people from the aliens. Never mind that this whole notion of the Alliance being so corrupt and evil that they don't care about people any more comes out of nowhere.
I'd like to take this opportunity to suggest some more plot points for Mass Effect 3, in line with the new creative direction taken by ME2:
- the Alliance bans firearms and sends squads of aliens to collect them from human patriots
- main character discovers the "Protocols of the Elders of the Volus", proving the Volus are secretly allies of the Reapers
- the Council races join forces to create a New Galactic Order, a socialist one-galaxy government
- the New Galactic Order brands all humans with a barcode and bans the non-coded from buying and selling
- main character finds out that an ultra-secret cult, the Space Masons, secretly controls the Alliance
There's a lot of mileage to be covered here. The game could be called Mass Effect 3: The Shepard Diaries.
**
Mass Effect 2 was an insultingly bad game. If you were a fan of the first Mass Effect, ME2 went out of its way to slap you in the face. Instead of a dynamic, ambitious CRPG, we get a second-rate Gears of War clone that occasionally masquerades as a racist adventure game. Oh, and don't forget the planet-scanning mini-game, which was almost as much fun as stabbing yourself with a rusty knife.
The game also manages to be disgustingly sexist. As part of your crew, you have a sort of SS yeoman, who, of course, is a cute girl. If you get talking with her, it's possible for your character to develop a kind of romantic sub-plot with her. The consummation? A kiss? A sex scene? No.
You get to use her as a cabin ornament.
It's literally sickening. And, of course, there are no more same-sex romance options, because in the Space SS, that's just wrong.
In this hyper-sexist environment, what was merely poorly executed in the first game becomes actively troubling: every alien race is made up of a single gender. The only exception is the quarians, who seem to come in male and female; in neither of the games do we encounter a single krogan, salarian or turian female. On the wiki, we can have some reasons: the salarian "females are cloistered on their worlds out of tradition and respect". The krogan: "Female krogan rarely leave their home worlds, focusing on breeding in an attempt to keep krogan numbers from declining too quickly. The few remaining fertile females who can carry young to term are treated as prizes of war, to be seized, bartered or fought over." And even though there's no "fluff" justification for never meeting a turian female, we just...don't.
In the first game, the stated reason for never seeing a turian female was, as per the wiki, insufficient time and resources. I can believe that, and I'm certainly not saying that every permutation of alien race and gender needs to be represented in every sci-fi game. Still, for every major alien species we meet, the females are cloistered on their homeworlds or kept as chattel, or are just inexplicably absent. The quarians are the only exception, and when it comes to the more exotic aliens, gender isn't even mentioned but the assumption seems to be that everyone is male. The more unusual alien species are confined to brief walk-on roles, so they're not very relevant. Notable among them are, of course, the volus, a mysterious race of merchant profiteers with prominent noses whose race is denied membership in the galactic council because it's inferior.
And then there are the asari. Even though the asari have only one gender, the in-game Codex describes them as an "all-female" race, surely a mindless statement. The Orion slave girls of Mass Effect, the asari look and act like blue-skinned human women. They're promiscuous bisexuals who, despite looking very human, are inexplicably sexually desired by all of the major races of the Mass Effect universe. The asari can be found throughout the galaxy as strippers and prostitutes, and the game makes sure to bring some loose blue women your way for flirtation and more regularly.
So each major race maps nicely onto a gender. The turians, krogans and salarians are all men, and the asari are all women. The former provide NPC soldiers and scientists, while the asari get by on their biotic powers. As a point of note, while ME1 included a female soldier, in Mass Effect 2 your squad members divide neatly along gender lines. The men are soldiers or scientists, or at best semi-biotics, while the women are biotics, plus a thief added in the downloadable content. In other words, in ME2 women need special powers to be useful team members, while men can just pack a gun and come along.
Yes, it's a man's life in the Mass Effect galaxy.
So, if you've always wanted to be a space nazi, heroically rescuing the overwhelmingly white and heterosexual human race from evil space foreigners, this is the game for you. It made me want to vomit.
Thursday, September 29, 2011
Sady Doyle and Avengers Prime
But I absolutely loved these ones:
Guardian: Star Trek: warp factor sex
All in all, what we're getting this summer is Star Trek in the (younger, handsomer, CGI-enhanced) flesh, but not in spirit: to live up to the aspirations of the series, the movie would have to boldly go a lot further than its source ever did.
Global Comment: In praise of Joanne Rowling’s Hermione Granger series
It’s the end of an era. The entertainment which has stretched across books, movies, and countless marketing tie-ins, which has captivated children and adults for well over a decade and which has, for better or worse, managed to become the defining myth for an entire generation, is winding to its close. I speak, of course, of the Hermione Granger series, by Joanne Rowling.
And finally, the best one of them all:
Tiger Beatdown: Enter Ye Myne Mystic World of Gayng-Raype: What the “R” Stands for in “George R.R. Martin”
Because here’s how it goes, when you criticize beloved nerd entertainments: You can try to be nuanced. You can try to be thoughtful. You can lay out your arguments in careful, extravagant, obsessive detail. And at the end of the day, here is what the people in the “fandom” are going to take away: You don’t like my toys? I hate you!
Yeah. To be scrupulously fair, I think that at times she slightly exaggerates in that last one. But having read the series, except for the latest book that I didn't even think would ever come out, I agree with 99% of what she's saying. When I briefly reviewed A Song of Ice and Fire earlier this year, it was to answer someone who asked me if they should read it, so I concentrated on its literary merits. When it comes to the politics of it, though, I'm with Sady. Her post is simply brilliant.
**
On the topic of feminism and popular culture, I'd be remiss if I didn't link to this excellent post:
Comics Alliance: The Big Sexy Problem with Superheroines and Their 'Liberated Sexuality'
Since pointing out my issues with Starfire yesterday, I have received numerous e-mails -- from men -- accusing me of slut-shaming. Since there are a lot of people who don't understand the sexual dynamics that are in play here both creatively and culturally, I'd like to dissect this a little bit and explain why these scenes don't support sexually liberated women; they undermine them, and why after nearly 20 years of reading superhero books, these may finally have been the comics that broke me.
Yeah. For me, what I can't get over is how many of the poses the female characters are drawn in are straight out of porn. I just read Avengers Prime, and it felt like the comic was being occasionally interrupted for something that, frankly, looks like a latex porn shoot more than a superhero comic. Every time we meet the Enchantress, we specifically meet her ass; when she's not contorting herself into positively liefeldian porn star poses, she's on all fours, with her behind facing the reader. In fact, she's in that exact same position in every scene she's in bar the first (and brief last), making me think that her superpowers are magic and doggystyle. As for the main villain, Hela, she's wearing a rubber porn outfit throughout:
"Now you see". I do indeed.
To echo the point made in the blog I linked to above, what makes this intolerable is the double standard. For the majority of the book, the male characters are decently dressed and engaged in an epic comic book adventure; the two principal female characters, on the other hand, look like they're in a porno. That's pretty bleak.
Friday, September 16, 2011
Happy birthday Jolene Van Vugt!


Her website is here. She kicks ass.

Happy birthday!
Thursday, July 28, 2011
Some reading on Norway
New York Times: Breivik and His Enablers
What has become clear in Oslo and on Utoya Island is that delusional anti-Muslim rightist hatred aimed at “multiculturalist” liberals can be just as dangerous as Al Qaeda’s anti-infidel poison: Breivik alone killed many more people than the four Islamist suicide bombers in the 7/7 London attack of 2005.
Guardian: Anders Breivik's chilling anti-feminism
Breivik's introduction is entirely given over to a half-baked history of political correctness, "no aspect" of which, he tells us, is "more prominent … than feminist ideology". The PC-project is bent on "transforming a patriarchy into a matriarchy" and "intends to deny the intrinsic worth of native Christian European heterosexual males". But more than that, it has succeeded. The "feminisation of European culture" has been underway since the 1830s, and by now, men have been reduced to an "emasculate[d] … touchy-feely subspecies".
The Nation: Europe's Homegrown Terrorists
Unlike Muslims in the wake of Islamist attacks, Christians weren’t called upon to insist upon their moderation. No one argued that white people had to get with the Enlightenment project. But the bombings—and the presumptions about who was responsible—suggest that the true threat to European democracy is not Islam or Muslims but, once again, fascism and racists.
New York Times: Killings in Norway Spotlight Anti-Muslim Thought in U.S.
The man accused of the killing spree in Norway was deeply influenced by a small group of American bloggers and writers who have warned for years about the threat from Islam, lacing his 1,500-page manifesto with quotations from them, as well as copying multiple passages from the tract of the Unabomber.
BBC: Norway and the politics of hate
Back in 1985, I was in the US reporting on the emergence of right-wing militias. They were springing up across the Mid-West. Some were little more than gun clubs. Others trained men in uniform.
They believed that their idea of America was under threat. Many saw the federal government in Washington as the enemy, staffed with officials who were betraying America's core values.
A strong strain of paranoia ran through their conversation and publications. I recall a man showing me a grainy photograph, claiming it proved there were secret Russian bases in Michigan.
Most of this reflected the margins of a society and could easily be dismissed. But the idea that his government was the real enemy worked away inside the mind of a young man called Timothy McVeigh. Sometime later he packed a van with fertiliser and diesel fuel and blew up the federal building in Oklahoma, killing 168 people.
And, finally, The Colbert Report.
Sunday, July 10, 2011
Richard Dawkins is an asshole
Read Phil Plait's summary of events here. Finnish readers can also check out Kaj Sotala's blog here. Ms. Watson's own reply is here. Frankly, the only way I can describe this is that Richard Dawkins is not only being an asshole, but is adamantly refusing to acknowledge it.
This whole thing is just depressing. As I understand it, what Ms. Watson was saying, was that a dude was creepy to her in an elevator, and she thought it was creepy. Her advice to men: don't be creepy.
Of course, what with the culture wars going on, you don't have to go far down in Mr. Plait's comments section for this to start:
At this point you are basically advocating total segregation of men and women.
Men are not allowed to make even the slightest advance towards women.
And it goes on from there. On that forum, and on so many others, people are jumping on bandwagons, and the most popular one is dedicated to framing her view as an attack on all men everywhere. According to these feminazis, men aren't allowed to have a sexuality at all and aren't allowed to talk to women, and so on and so forth.
I would be intellectually dishonest if I didn't mention that a particularly obnoxious anti-feminist from my very own political party got on the same case, ridiculously summarizing this whole episode as feminists being enraged at a woman being asked to have coffee, because they think all men are rapists.
You can watch the video that prompted all this nonsense here, and determine for yourself that she says none of the things she's been accused of. Seriously, she doesn't. She gives men everywhere a very good, reasonable piece of advice: don't be creepy.
Most of the response to this is just astonishing. Not only is what she actually said being totally distorted to make her look ridiculous, but the whole point of this concerted attack is that she feels wrong. How dare that woman feel threatened! Why, it's an insult to men everywhere.
Read Ms. Watson's rejoinder to the whole thing here; it's beautiful.
So here we are today. I am a feminist, because skeptics and atheists made me one. Every time I mention, however delicately, a possible issue of misogyny or objectification in our community, the response I get shows me that the problem is much worse than I thought, and so I grow angrier. I knew that eventually I would reach a sort of feminist singularity where I would explode and in my place would rise some kind of Captain Planet-type superhero but for feminists. I believe that day has nearly arrived.
I, too, would like to say that this is exactly what makes me a feminist. From my point of view, the people attacking Ms. Watson live in an insane world. She felt creeped out in a situation where I, at least, consider that it was totally reasonable, and in response to her saying that, men from Richard Dawkins on down attack her. Clearly she's not allowed to feel creeped out!
What makes it quite simply sinister is that this fits in perfectly with the attitude that so much of our society takes to sexual harassment, objectification of women and even sex crime. The victimization of women in our society is real, but far too often any attempt to draw attention to it is dismissed and ridiculed. Feminist critiques of the gender system are totally misrepresented as ridiculous strawman caricatures, and things like false rape accusations are played up far beyond their actual numbers to suggest that all these women are just being silly.
I'm constantly surrounded by this. I already mentioned the ludicrous caricature that a fellow Pirate party member presented of this particular incident. Earlier, another fellow blogger dismayed me on the topic of rape. I have the greatest respect for him as a person, but it's just shocking when he puts together blog posts with such utterly ridiculous strawmen as "feminists claim rape accusations can never be false" and so on. Just last week, Finland's Aamulehti published a particularly idiotic article where the author claimed that in America, men can't even get into the same elevator as women without facing a rape charge, with no evidence beyond the woman's word required.
This stuff is completely moronic and untrue, and the people peddling it are being maliciously dishonest. What's even worse is that by doing so, they're actively trying to make claims of sexual harassment and rape appear suspect, overstated and false. Bizarrely, they often justify themselves by claiming that they're pursuing sexual equality: a lunatic definition of equality where men's sexual needs are paramount, and women simply aren't allowed to feel differently. The Pirate party member I've mentioned also authored a proposal for increasing sexual equality, which included using the school system to, frankly, teach girls to put out more. When it was pointed out that this kind of approach would almost certainly increase sexual harassment, in his response the proposer simply ignored this. To him, it seems, sexual equality means the satisfaction of men's needs, and the adjustment of women to conform to men's needs. And he, in all seriousness, calls himself an "equality activist".
By attacking feminism, and especially by attacking feminist critiques of sexual oppression, these people are quite simply enabling more sexual harassment and sex crime. The more we create an atmosphere where complaints of sexual harassment are viewed as frivolous, the more we make sexual harassment acceptable. It's absolutely unconscionable and immoral to participate in this kind of activity. Given my "criminal record", it should be obvious that I'm all for highlighting problems of gender and sexual equality for both sexes; what I don't approve of is this idea that it needs to be done through undermining feminism and women's rights. That whole notion is based on turning feminism into a ludicrous strawman.
The single most appalling reaction I've encountered to this whole business came from a wealthy white man, who was absolutely incensed that people like Ms. Watson are treating men as potential sexual offenders. He was hurt by this sexism! So somehow, Ms. Watson feeling creeped out is transformed into not only her being a sexist against the man who was creeping her out, but an attack on the rights of a man half the world away. Never mind that neither Ms. Watson nor Mr. Plait made any claims that "all men" are anything at all, or even the fact that this "all men are rapists" notion mostly comes from rabid anti-feminists who are hell-bent on regarding the SCUM manifesto as feminism's Protocols of the Elders of Zion. In my opinion, nothing illustrates how bad the situation is as well as a privileged white man coming away from this incident feeling hurt because women feel harassed and threatened, and somehow that infringes on his rights.
So really, when I see this kind of activity going on, it reaffirms my belief not only in feminism, but in the necessity of feminism. When someone like Richard Dawkins feels the need to speak up solely to belittle and ridicule a woman's experience of feeling harassed, it's obvious that we have a problem. When Ms. Watson regularly receives threats of murder and rape for speaking out, we have a problem. To far too many of us, women are still second-class citizens whose emotions and concerns can be dismissed, and even should be dismissed.
It's easy to think we live in a perfect world of gender equality, where feminism is no longer necessary. Then something like this comes along, and we're forcefully reminded that feminism is still very necessary. Sexual harassment isn't something to point and laugh at. It's especially reprehensible when privileged white men are the ones doing the pointing and laughing.
**
On the subject of response, I'd be remiss if I didn't note that this even made the front page of Conservapedia! You know, the Reliable Encyclopedia (tm) that's bowdleriz...erm, retranslating the Bible. What it said when I checked was this:
Boorish and uncouth atheist men are causing disharmony between the sexes in the atheist community.
Followed by a link to a ridiculous blog post on this very topic. Atheists: boorish, uncouth and fat. Yes, there is a Conservapedia page titled "Atheism and obesity", and even worse, somewhere there are people who think that that page is a reasonable argument.
And I'll finish with a humorous endnote: Skepchick also has a Swedish-language site, which I shouldn't have been reading in the middle of the night, because I genuinely misread the second item of this post as "Finskor har också känslor. Så även skaldjur."
Monday, July 4, 2011
The perils of a billowy dress
Ultimately, the controversy surrounding the portrayal of female athletes comes down to the context in which the public is comfortable looking at women. With that in mind, it's harder to fault the WTA. In fact, in their 30-second commercials they blend the provocative imagery with details of the players' lives — and that elevates the ads beyond mere fluff. The spot featuring Ana Ivonovic is particularly stirring. "During the war in Serbia, they bombed us all day and all night," we hear her say as she takes a swing at a ball in slow motion. "But if I got up early enough, I could practice before the planes came." It's just a shame that her inner strength has to be wrapped in a billowy dress.
"A shame". I find it astonishing that the people who probably imagine themselves to be in favor of gender equality are judging the statements of women based on what they're wearing. As if what she says would have more meaning if she were wearing a burkha.
Thursday, June 9, 2011
Pumping iron in the prison gym
Slate: Do Prisoners Really Spend All Their Time Lifting Weights?
The Supreme Court ruled on Monday that crowding at California prisons constitutes cruel and unusual punishment, and ordered the state to reduce the number of inmates by more than 30,000. An outraged Justice Scalia dissented, noting that many of the released prisoners "will undoubtedly be fine physical specimens who have developed intimidating muscles pumping iron in the prison gym." Do people really get super-buff in the slammer?
While the latent homoeroticism of Scalia's dissenting opinion reminded me of The Onion, I thought I'd take a moment on this topic. Slate continues:
Not anymore. It's true that most state and federal prisons had extensive collections of free weights and weight machines through the 1980s, and that inmates could spend significant portions of their days bulking up. But that all changed around 20 years ago. As stories about prison gyms spread in popular culture, they became an increasing source of public concern. Some shared Scalia's worry that muscle-bound ex-cons would be even more dangerous after their release, and legislators across the country responded. In 1996, an amendment to an appropriations bill expressly prohibited the federal Bureau of Prisons from purchasing "training equipment for boxing, wrestling, judo, karate, or other martial art, or any bodybuilding or weightlifting equipment of any sort." Many states, including California, made the same decision, either by statute or policy. These days, whatever free weights you'd still find in U.S. prisons are decades old.
(...)
Despite popular approval, sociologists and many prison officials have criticized the prohibition on weights in correctional facilities. Some research suggests that weight lifting decreases aggression among inmates. Wardens have noted that idleness is the biggest threat to order in a prison, and weight lifting gives the convicts something to do.
As a former inmate myself, I have a firm, hard, well-toned opinion on this topic, even if it is still a little bulky around the midriff. It's all the sugar in my diet, I know.
Judge Scalia's dissenting opinion isn't all that surprising: the eroticization of prisons and prisoners has been with us for a long time. I'm sure there's plenty of films set in mens' prisons, but frankly, I tend to notice these ones more:
Starring, of course, the inimitable Brigitte Nielsen.
Maybe they'll do one with Lindsay Lohan, now that she's actually been inside and all? She is kinda hot.
Wait, that wasn't my point at all.
**
This notion that prisoners can't have weights is based on two distinct ideas, one somewhat scientific and the other not. Firstly, the more scientific one is a claim that weightlifting and similar pursuits increase aggressiveness. It doesn't seem to be true. A similar one is the idea that pornography leads to more violence and "a hostile environment", which isn't true in society at large, so one wouldn't expect it to be true in prison. Nonetheless, South Carolina still bans pornography from its prisoners, which the ACLU has challenged and been criticized for by Radley Balko, which I thought was damned odd.
The latter idea is perhaps best exemplified by the Zimmer Amendment, quoted in the Slate.com article. The amendment was introduced by congressman Dick Zimmer and passed by Congress in 1995 "To amend the Violent Crime Control and Law Enforcement Act of 1994 to prevent luxurious conditions in prisons." In Section 2, "Elimination of Luxurious Prison Conditions", the amendment demands not providing:
"(vii) any instruction (live or through broadcasts) or training equipment for boxing, wrestling, judo, karate, or other martial art, or any bodybuilding or weightlifting equipment of any sort;"
Although the amendment has since expired, it's left a legacy of Byzantine guidelines on what kind of exercise equipment is and isn't allowed in prisons. Most state and federal prisons still more or less abide by the terms of the Zimmer Amendment, and are phasing out weightlifting equipment by not replacing it as it wears out.
So one strand of the argument against weights is "prison luxury", a staple of the law and order platform. Prison, they insist, must be a punishment, and prisoners shouldn't be allowed "luxuries" because they're being punished.
The different views on the topic can pretty much be found in the New York Times article on the amendment. Here's the law-and-order plank:
Behind all these measures, supporters say, is the idea of making prison a less pleasant place for repeat offenders to come back to.
"To habitual criminals, prisons are resorts with televisions, weight-training facilities and libraries that some colleges would envy," said State Senator Gerald A. Cardinale of New Jersey, who has sponsored a no-frills measure called the People's Prison Act, which the Legislature will take up in the fall. "For a lot of them, jail time is just an extended vacation."
(...)
Mr. Zimmer said: "When you break the law of the land, you should pay the price for your crime, not be rewarded with a vacation watching premium cable on your personal television."
(...)
"Prisons have become mini-resorts and it's disgusting, and it's particularly disgusting to crime victims," said Mr. Deeds of the Law Enforcement Alliance, which enlists crime victims to campaign for harder prison conditions. "We strongly believe that prison is meant to be punishment, a deterrent and a prevention tool, not a resort experience."
So when it's a womens' prison, our society fantasizes about lesbians and Brigitte Nielsen, but when it's a mens' prison, we fantasize about fine physical specimens pumping iron and watching cable TV. Both those fantasies have one thing in common: none of the people responsible for them have ever been to prison.
For starters, the "women in prison" movies. I don't think the reality of a womens' prison sounds particularly sexy:
Wikipedia:
Sexual aggression and abuse by male prison staff is widespread. (...)
“In federal women’s correction facilities, 70% of guards are male,” reinforcing female inmates’ powerlessness. (...)
In 2005, “the Office of the Inspector General and the DOJ released a report documenting widespread sexual abuse by prison employees nationwide, noting that only 37% had faced some kind of legal action. Of those, ¾ walked away with no more than probation. It took all of this evidence for the BOP to finally criminalize sexual contact as a felony in 2006, so that guards can actually face up to five years in prison”. However, “when authorities confimed that corrections staff had sexually abused inmates in their care, only 42% of those officers had their cases referred to prosecution; only 23% were arrested, and only 3% charged, indicted, or convicted. Fifteen per cent were actually allowed to keep their jobs”.
Despite such legislative progress, women are fully dependent on the guards for basic necessities and privileges, and in many states, guards have access to inmates’ personal history files which can empower them to threaten prisoners’ children if the women retaliate. Female inmates who retaliate also face the loss of ‘good time’ for early parole in addition to prolonged periods of disciplinary segregation, and detrimental write-ups, which further deters acts of resistance. The fear incited by such threats as well as the concern that no one will believe them or that no one really cares can successfully silence women. Experience of sexual abuse in prison can greatly impede women’s capacity to reintegrate into society upon release.
That's how far the reality of womens' prisons is from the exploitation movie fantasy. Mens' prisons are about as far from being the luxury resorts these concerned citizens imagine them to be, and as Scalia's opinion shows, they're about as far removed from the reality of prisons as the people making "women in prison" porn. In general, none of the people who speak with this authority about how easy and wonderful prison life is have experienced it. I'm sure many of them have visited a prison once or twice. I remember a delegation of Finnish members of parliament visiting the prison I was in: they walked around the block for about ten minutes, had lunch in the cafeteria and left. I'm sure that gives them an excellent grasp of the day-to-day realities of prison life. It's been pointed out that Judge Scalia should, you know, actually bother to find out such minutiae as whether prisoners are actually allowed to pump iron at the prison gym or not before committing it to writing in a court decision, but really, the way he handled it is perfectly in line with most commentary on prisons.
While no-one familiar with the reality of womens' prisons would describe them as pornographic, I'm equally certain that very few people who've actually been living in correctional facilities would describe mens' prisons as "a vacation", let alone a "resort experience". Certainly, for some people, having walls and a roof as well as regular meals is a huge improvement on their living conditions, but not only are they in the minority, but they too suffer from the single biggest punishment prison inflicts. Even if it was a resort, it's one you can't leave.
The whole discussion on prisons and prison conditions has made me think that being deprived of your freedom is a punishment that most people simply don't seem to understand. Take for instance a closed ward in prison, around where I'm from, or one of those secure housing units or whatever they're called on National Geographic, where you spend 23 hours of each day inside a tiny cell. I've been locked up in one of those, and I assure you, it isn't a holiday. No sane person would willingly choose to go to prison over their everyday life unless that everyday life is truly horrible. Even in the more open wards, the constant reality of being locked inside a small space and being unable to leave is a very real punishment.
Having experienced it, it's somewhat bizarre for me to have to explain this, but the tone of law-and-order pundits everywhere makes it seem necessary.
**
By the way, here's a note of reality that crept into the NY Times proceedings:
Mr. Stout, who killed a man during a mugging in Newark in 1976, maintains that pumped-up prisoners do not stay strong for long.
"In here," he said, "you have all the time in the world, so you work out. Once they get back out, they've got other worries, and they don't stay big for long."
That's certainly true. A fitness or bodybuilding regime is fairly easy to adhere to when you're taken to the free gym regularly every week; when the gym costs money and takes personal initiative to get to, it's a whole lot harder...
And it's this interface between life in an institution and life on the outside that raises the biggest questions of all about prison as punishment. From Wikipedia:
Meta-analysis of previous studies shows that prison sentences do not reduce future offenses, when compared to non-residential sanctions. This meta-analysis of one hundred separate studies found that post-release offenses were around 7% higher after imprisonment compared with non-residential sanctions, at statistically significant levels. Another meta-analysis of 101 separate tests of the impact of prison on crime found a 3% increase in offending after imprisonment. Longer periods of time in prison make outcomes worse, not better; offending increases by around 3% as prison sentences increase in length.
This raises the question of what the point of prisons is in the first place. Do we just want to punish people? It's worth remembering that nearly all prisoners will be freed, sooner or later. The longer they're kept inside and the harsher their punishment, the more brutalized and angry they'll be when they finally get out. When one takes into account studies such as this one on how difficult it is for ex-convicts to reintegrate into normal life, it becomes pretty obvious how the prison system works: all it seems to reliably do is ensure that inmates will end up back inside.
There are alternatives to prison as punishment, mainly the much-maligned idea of rehabilitation. With such things as California's recent decision to release inmates due to overcrowding in mind, it needs to be remembered that not only is prison tremendously expensive, but the inmates aren't producing anything. Each prisoner is a twofold expense: they need to be provided for and their productivity is removed from the economy. The goal of rehabilitation is that a prisoner can return to society as a productive citizen, changing from an expense to society to a taxpayer.
Of course, there are some individuals who can't be rehabilitated, but they are the exception, not the rule. Several studies show that many prison inmates have life goals that are very similar to those of the population at large; where they fail is in realizing those goals. As the study I linked to earlier shows, our penal and judicial systems are failing to help convicts realize those goals and are in fact actively working to make it harder for them.
If what you want is punishment, it's worth reading this interview, where criminologist Peter Moskos quite seriously advocates the reintroduction of flogging as a punishment.
I’m deadly serious. Given the choice between five years and ten lashes, wouldn’t you choose the lash? What does that say about prison? And if flogging were so bad, where’s the harm in offering it as a choice?
Of course some people are too dangerous to release, but these people are kept behind bars simply because we’re afraid of them. But for most criminals, those we just want to punish, flogging is a more honest. It’s also a lot cheaper. Simply to bring our prison population down to levels we had until the 1970s, we’d have to release 85 percent of our prisoners. How are we going to do that unless we end the war on drugs or have alternative forms of punishment?
Ironically, once people hear my idea, often they say that flogging isn’t harsh enough. It’s good to move beyond the facile position that flogging is too cruel to consider, but if you think flogging isn’t harsh enough—that we need to keep people locked up for years precisely because prison is so unbelievable horrible—then you may be a truly evil person.
His point is excellent: if what you want from criminal policy is pure and simple punishment, then what's wrong with corporal punishment? Surely it'll have a deterrent effect! And given that we know prison doesn't, in fact, rehabilitate criminals, then why bother with it in the first place? As he points out:
So California now says they’re not going to release prisoners who are a danger to society. But if they’re not a danger to society, why are they behind bars in the first place? If we just want to punish people for breaking the law, there are better—and cheaper—ways to do so.
Yet somehow the idea of floggings as a punishment is repellent to us, but the idea of prison as a punishment isn't. I'll repeat myself by saying that I firmly believe that this is because everyone who is able to has most likely experienced physical pain, and so thinks they can imagine the pain of flogging; however, to those who haven't experienced prison, the simple reality of imprisonment doesn't seem to communicate itself at all. But to regard one as a cruel and inhuman punishment and the other as not smacks of hypocrisy to me.
The focus on prison as a punishment is actively hostile to prison as rehabilitation. In my mind, this is largely because of a mentality created by law-and-order politicians and Hollywood, who depict crime as the actions of a criminal class determined to exploit society's weaknesses. If one takes the view that all crime is committed by hardened professional criminals, and also adopts the strangely antithetical idea that they'll stop being professional criminals if they're punished hard enough, then it makes sense to rail against "prison luxuries" and demand tougher treatment. But this idea isn't based on any perceivable reality; instead it's part of the culture of fear our politicians maintain to frighten us into compliance.
As long as we make decisions on criminal policy based not on reality but on illusions, we're behaving irrationally. In this case, it means creating a judicial system that encourages and maintains crime. It's a worthwhile sociological question to ask whether this is, in fact, done on purpose, but that's a larger topic for another time.
**
To wrap up, I'll return to what kicked this whole thing off: prison gyms. We still have those in Finland, but rumor has it that they're considering getting rid of them. Martial arts equipment like focus gloves are banned. Focus gloves were, in fact, the subject of my only foray into jailhouse lawyering, when I trudged through the prison regulations and found that they were, in fact, prohibited.
As I said earlier, studies seem to show that instead of increasing aggression and violence, working out seems to do the opposite. What's more, simply banning exercise equipment won't stop prisoners from working out. There's always push-ups and all kinds of improvised exercises that can be done in the absence of equipment. Even martial arts training is easy; I've seen some impressive home-made focus gloves.
So the ban doesn't stop prisoners from working out, but that doesn't have the adverse effects it's said to have either. The ban on exercise equipment in prisons addresses a non-existent problem in an inefficient way, so it doesn't make any sense. It's pretty much par for the course in our criminal legislation.
Far from being a problem, I think exercise equipment in prisons is a positive thing. First and foremost, it gives inmates something to do. Prison is 99% mind-numbing boredom, and anything that you can spend energy on is basically a good thing. And fitness is a positive thing in and of itself, especially since I think the reason bodybuilding and working out in general are so popular is that the prisoner's own body is one of the only things they can control. A workout program is a long-term project, and I'd say getting involved in non-criminal long-term projects is only good for rehabilitation.
I'm beginning to think that the majority of our laws and regulations are coming about as nothing more than knee-jerk reactions to some level of moral panic, where it doesn't even matter if the problem is real or if the solution works, as long as the act of passing the regulation expresses our ethical view on the matter. This is basically the argument in favor of the war on drugs, for instance, as well as on prison conditions: it doesn't matter what the practicalities are, but we have to take a certain stance for moral reasons. It's a staggeringly irrational way to run a society.
**
I'll finish off with a reminder of how I ended up acquiring the personal experience that went into writing this blog post.
Tricky - Black Steel by Tricky
Sunday, April 17, 2011
Sucker Punch

My blog: your number-one shop for two-minute photoshops. Stay tuned for the sequel:
**
Now to the actual movie.
I can't believe the bad press this movie has got. You saw the trailer and the poster, and based on those, you should have been expecting an action movie with console game visuals.
Well, Sucker Punch is that, and it's seriously cool. I mean, look at it.
The action sequences are awesome, and I absolutely loved them. As an added bonus, the soundtrack is excellent. The narration is very crisp, with none of the usual repetition and beating us over the head with the clue bat that we're all getting used to.
There is, however, a sucker punch that you really don't see coming. Namely, that this movie has a real, serious, feminist message. Now, this is apparently too much for some critics. To quote Wikipedia for a particularly glaring example:
A.O. Scott of The New York Times described the film as a "fantasia of misogyny" that pretends to be a "feminist fable of empowerment" and found that the film's treatment of sexual violence was problematic.
Since movie critics are herd animals, everyone's jumped on this bandwagon. Ooh, it can't be feminist, they're wearing short skirts and they're objectified.
I mean, oh my God, you can see some of her thigh. Quick, call Andrea Dworkin.
As a feminist, this enrages me. There is a serious, powerful feminist message in this movie, but it seems that our movie critics go so bananas when they see Emily Browning in a miniskirt that they can't detect it.
Without spoiling anything, the central theme of the movie is the way in which men can use the structures of society to inflict violence on women. The film treats psychiatry as a charade to enforce proper gendered behavior and as a form of violence, used by men on women to make them conform. The plot of the movie is victimized women fighting against gendered oppression.
And because they do it while looking hot, it's suddenly objectification.
In many cases, including this one, objectification is in the eye of the objectifier. I can't think of anything more demeaning, oppressive and downright patriarchal as dismissing this movie by reducing its female characters to pure eye candy just because of the clothes they're wearing.
The film operates on multiple levels, kind of like Inception except that it doesn't suck. The critics seem to be totally fixated on the level that deals with sexuality, and can't see past that to the actual scope of the movie, which deals with psychiatry, lobotomy and patriarchy. Instead, the overwhelmingly male critics seem to be, quite frankly, thinking with their dicks. To me, and the people I saw the film with, characterizing it as pornography is appalling. That's seriously not far removed from calling Schindler's List a glorification of genocide.
But this is the world of movies. Had the same crew and cast made a dreary, depressing drama movie about a woman wrongly committed to a mental institution, the same reviewers would be hailing it as a wonderful paean to female liberation. But because it's a kick-ass action movie, it isn't allowed to have a real theme. If it has a woman in it, she must by definition be only a sexual object. The critics won't let her be anything else.
So in that sense, the film succeeds as feminist empowerment on two levels: not only is the story and theme itself a strong feminist message, but it very brashly exposes what radical feminism has turned into. The critics, in all likelihood believing themselves to be great feminists and doing a good thing, have taken a kickass feminist movie and in the name of feminism, condemned it for violating gender roles. The director is presenting women wrong! The radical feminist orthodoxy seems to currently be that women must not ever be presented as sexy, because that will always be objectifying.
So in other words, in the name of feminism, these "feminists" want to ban women as sexual beings from the movie screen. Female sexuality is only allowed to appear in strictly controlled, radical-feminist-approved contexts like a homemade porn movie shot with a cellphone camera that gets shown at movie festivals. If a female feminist director makes a movie about kickass women, that's great and empowering, but if a male director makes a Hollywood movie that's feminist and kicks ass, that's horrible objectification.
You know what? Fuck you. I thoroughly enjoyed Sucker Punch, and I think it has a very powerful and important message. That so many critics can't be bothered to watch it as a serious movie with a serious message but print their knee-jerk dismissal just confirms me in my belief that movie critics are among the lowest forms of human life to bedevil this planet.
So seriously, screw you guys. I'm going to go see it again.
Sunday, September 12, 2010
Racial thinking in fantasy role-playing
A while back I picked up a copy of ICE's RM supplement "Races and Cultures", from 2004. The way they published the system was that they came out with the basic rules, the Rolemaster Standard System (RMSS), and then started adding supplements to cover areas they'd only done sketchily in the basic ruleset. Some examples include the ludicrously overpowered Martial Arts Companion and various sets of magic rules.
Races and Cultures (R&C) aims to expand on character creation. In the RMSS, each character had a race, and if they were human, a culture. So dwarves and high elves were just dwarves or high elves, while humans were hillmen, mariners or something like that in addition to being humans. So humans had cultures, while everyone else just had race. As a side note, I have a personal gripe with R&C because it practically eliminates urban cultures, and a lot of the material on cultures is, to a person with even a nodding acquaintance with anthropology or cultural studies, ridiculous. But that's beside the point.
Now, using RM as an example, I'm going to argue that the vast majority of fantasy role-playing games reproduce European racism. I'm sure that some people reading this are going to be completely turned off by that, but bear with me. This is important.
As far as I know, one of the first civilizations to put an intellectual gloss on "us versus them" were the ancient Greeks. To them, the world was divided into Greeks and barbarians. "Barbarian" was a racial pejorative; while Greeks spoke Greek, the barbarians didn't even have real languages but just made a kind of "bar-bar-bar" noise when they talked. Modern Finnish also has several racial pejoratives for people from the Middle East and Africa based on the same idea.
In Greek thinking, all Greeks were individuals with their own motivations, desires and personality. If a Greek did something, and you wanted to know why he did it, you would find the reasons in his individual attributes. On the other hand, if a barbarian did something, it was because he was a barbarian. For example, a Greek who murdered a fellow Greek would probably do it because he was somehow disturbed, or maybe the other guy had insulted him, or whatever. If a barbarian killed a Greek, it was because of his "barbarian nature". Greeks were individuals with personalities, but barbarians were just animals driven by their animal natures.
This thinking went on to form the basis of all European racism since. Alert readers may notice powerful parallels between what I've just described and the discussion on immigration and Islam going on in Europe right now. In that discussion as well, European violent crime is caused by a complex series of forces and motivations, but immigrant crime is caused by the fact that immigrants are immigrants. The IRA, for example, are terrorists because they are pursuing a political agenda through violent means, but Hamas are terrorists because they're Muslims. This kind of thinking is still everywhere, and that's why it's interesting, and scary, to find it replicated in fantasy role-playing.
**
In fantasy, humans take the place of Greeks/Romans/white Europeans. As I said, in the original RMSS, humans had different cultures that determined their background and outlook, while Halflings were just Halflings no matter where they lived. In other words, for humans their cultural background determined a lot about the character, but for the other races, their race determined everything.
R&C tries to eliminate this by giving every character both a race and a culture. Now elves, dwarves and even orcs have cultures, too! However, it isn't quite that simple.
The writers of R&C couldn't bring themselves to jettison the determining role race plays in their world. Here's some pieces of text from the race entry for Common Men:
However, the prejudices of all Men, their affections and disaffections, are always subject to local circumstance. (...)
Religious Attitudes: Mannish religious practice generally conforms to the norms for their particular cultural template.
Preferred Professions: All professions are open to Common Men. (...)
Typical Cultures: A full range of culture options are available to Common Men. (...)
Character Concepts
Men are everywhere; they exist in just about every cultural niche, every profession, every situation in which an intelligent being can find himself.
Basically, humans don't have racial attributes in R&C. They can go anywhere, do anything, and their attitudes are a product of their culture and environment. To a 21st century person, this seems like a reasonable description, and I'm sure the ancient Greeks would have agreed.
However, when it comes to other races, it turns out they're not such a tabula rasa.
As a race, Dwarves have a universal reputation for ruggedness, practicality, unwavering loyalty - and stubbornness. They are intensely clannish and stand up for their fellow Dwarves regardless of circumstance and come what may. (...)
Character Concepts
A concept for a Dwarven character could take into account his inherent racial prejudice.
The entry for Dwarves also describes their distrust of elves, their hatred of the "evil" underground races, and their religious beliefs. Remember that these are racial characteristics; Dwarves are this way because they're Dwarves. In the R&C system, a Dwarf raised in a harbor city hundreds of miles from the nearest mountains would "instinctively" hate other underground races. The same thing goes for Halflings and Elves, too. And then there are the Orcs.
Prejudices: Orcs hate all other races (...)
Religious Attitudes: Orcs worship dark gods and calue nothing so much as power and dominion over others.
Preferred Professions: Common Orcs stick to the non-spell using professions: Fighter, Rogue, Thief. They are not intelligent enough to make good spell users and they never bother to try.
That last bit isn't even true, by the way: going by their stat bonuses and power point progressions, Common Orcs could actually become spellcasters. Except that they're expressly prohibited because of their race. In the "Character Concepts" section they lay it on particularly thick:
Orcs are living, breathing fighting machines. They exist for no other purpose than to do violence, and war and mayhem are all they ever really think about.
Again, remember that this describes any Orc anywhere, regardless of where or how they grew up. They can pick any culture template they like, but apparently none of it really applies to them, because the fact that they're orcs overrides any influence their environment could possibly have on them. For them, the culture template only provides adolescence skills and starting items.
**
So, the Races & Cultures supplement sets out to undo RMSS's confusion of race and culture, but ends up replicating it exactly. Elves were actually the only race that was in any significant way freed from the constraints of its "racial nature"; Dwarves are still always Dwarves, Halflings are always Halflings, and Orcs are always Lawful Evil, as the trope goes. It's a D&D trope, by the way, and it's alive and well in third edition D&D: elves are always good, orcs are always evil, humans are anything they want to be or end up being.
This is precisely the same thinking as the original Greek racism and its descendants, and it persists throughout fantasy role-playing. A human's individual outlook and personality are shaped by his personal attributes and background, but a non-human's is a product of his racial characteristics. It is testament to how deeply rooted this thinking is that even a determined effort to break away from it, the Races & Cultures supplement, failed to do so.
To a large extent this is because the other races don't really have any intrinsic value. They're mostly there to define humans, not themselves. R&C is quite explicit about this:
Build: In a sense, it is useless to describe the body shape of a Common Man, because it is the baseline to which the shape of all other races and creatures are compared. All other reference points relate to the typical range of body types for Common Men, so to use those other reference points to try to define Common Men would create a circular description.
Obviously, this selection shows a terrible intellectual poverty. Surely one can fairly describe humans as, for instance, bipedal mammals with a given average height and weight? That isn't a circular definition. But more importantly, this piece of text very powerfully conveys the way the authors, and I daresay nearly all other fantasy RPG authors, think about the various races. Humans are the baseline, and everything else is defined by how it's different from humans.
This informs the racial thinking when it comes to culture and attitudes as well. Really, the definitions of the other races aren't there to define themselves, but to define humans. Dwarves are stubborn and prejudiced; compared to them, humans are open-minded. Elves are unworldly and haughty; compared to them, humans are humble and practical. Halflings are comfort-loving and gluttonous; compared to them, humans are rugged and Spartan. The other races serve to define us. In order to do this, they have to be denied the same subjectivity and freedom of choice that humans have, to preserve the caricature. A liberal, open-minded and cosmopolitan Dwarf would destroy the very idea of the Dwarf as a cultural marker.
The most drastic contrast is with Orcs, who in most fantasy role-playing games are little more than animals. Orcs are inherently evil and violent, and they hate everyone else. How could anyone not fight orcs? After all, they're always evil! Orcs are a handy way to escape any kind of moral dilemmas: killing orcs is always right.
The history of orcs in fantasy fiction is very informative in this respect. J.R.R. Tolkien "invented" orcs as we know them, and his orcs were originally elves who had been corrupted by the Great Enemy, Morgoth. So in Tolkien's world, even the orcs are ultimately victims, not offenders. In the Lord of the Rings, Tolkien has Gandalf express pity "even for Sauron's slaves". Much of the Lord of the Rings is informed by Tolkien's experience of World War I, and it's not hard to understand how witnessing the senseless slaughter of trench warfare would make him feel sorry even for the enemy.
After Tolkien, though, these distinctions have gone out of the window. To most of the English-speaking world, the Second World War was morally absolutely black-and-white, and the same mentality entered into fiction as well. Orcs are the Nazis of fantasy; fighting and killing them is so deeply, inherently right that it never needs to be questioned. In much of post-Tolkien fantasy, orcs have simply become cartoon villains.
Later, there's been a partial rehabilitation of orcs, and in many games and books they've come to symbolize strength and stupidity. The big, dumb, working-class orc has even taken on something of a class nature, and I say this as someone who abhors Marxism in any way, shape or form.
**
In conclusion, fantasy literature and games have become one of the most direct ways in which racism and racial thinking are reproduced. Given that fantasy is usually considered "young people's" reading, this is actually more than a bit scary. It's been fashionable in leftist circles to lambast Tolkien for this for decades, but I believe this is based on a fundamental, and to some extent deliberate, misunderstanding of his works and of the context he wanted to set them in. After the Second World War, Tolkien's imitators met with the other big strand of fantasy, pulp, which was usually explicitly right-wing, chauvinist and conservative. Conan the Republican is hardly an exaggeration in contemporary American terms. Two of the most influential pulp authors to modern readers were Robert E. Howard and H.P. Lovecraft; the first occasionally wrote blatantly racist stories, and the second we know was a nearly hysterical racist.
Like conspiracy theories, part of the appeal of fantasy literature is that it often provides simplicity in the middle of a complex world. Unless you're a lunatic, the world just doesn't divide neatly into friends and foes who you can tell apart by their flags and uniforms. In this day and age, the kind of fantasy where elves are always good and orcs are always evil has a definite appeal.
There's nothing wrong with that in itself. All the partly leftist counter-movement to the perceived right-wing character of fantasy has managed to accomplish is to produce "intellectual" fantasy that usually collapses under the weight of its own pretentiousness and is only read by fellow travelers, or fantasy works that are practically indistinguishable from the ones they supposedly oppose. A case in point is Ursula LeGuin's Earthsea series, which makes a point of making the villains white and the "good guys" colored. How the author feels that upholding the fundamental idea of different "races" fighting each other is antiracist is beyond me, and anyway, the first time I read the books I didn't even notice that she'd swapped the skin colors, so to speak.
So I don't mean to endorse the left-wing "countermovement", because as far as I'm concerned, China Mieville is just as bad, if not worse, than Andy Remic. Mieville has accused Tolkien of furthering exactly the thinking I'm talking about here, which to me indicates that like many other Tolkien critics, he hasn't actually bothered to read the Lord of the Rings.
I don't really mean to endorse anything. I do, however, want to draw attention to the way in which fantasy role-playing games and literature perpetuate and reproduce a way of thinking that I find worrying and frightening. In fantasy, ethnicity is more important in determining a person's nature than culture, upbringing, environment or anything else. Our worldview is so permeated by racism that this is perfectly natural to us, and we accept it without question. After all, it doesn't matter how an orc is brought up or what he's like as a person, he's Always Chaotic Evil. Because he's an orc. Because that's just how orcs are. All of them.
And that's really racism in a nutshell.


